Unit 3: Vectors
Scalars and Vectors
Scalars, such as temperature, have magnitude only. They are specified by a number with a unit (10°C) and obey the rules of arithmetic and ordinary algebra. Vectors, such as displacement, have both magnitude and direction (5 m, north) and obey the rules of vector algebra.
Adding Vectors Geometrically
Two vectors and may be added geometrically by drawing them to a common scale and placing them head to tail. The vector connecting the tail of the first to the head of the second is the vector sum . To subtract from , reverse the direction of to get ; then add to . Vector addition is commutative
and obeys the associative law.
Components of a Vector
The (scalar) components and of any two-dimensional vector along the coordinate axes are found by dropping perpendicular lines from the ends of onto the coordinate axes. The components are given by
where is the angle between the positive direction of the axis and the direction of . The algebraic sign of a component indicates its direction along the associated axis. Given its components, we can find the magnitude and orientation (direction) of the vector by using
Unit Vectors
A unit vector is a vector that has a magnitude of exactly 1 and points in a particular direction. It lacks both dimension and unit. Its sole purpose is to point, that is, to specify a direction. The unit vectors in the positive directions of the x, y, and z axes are labeled , , and , where the hat is used instead of an overhead arrow as for other vectors.
Essentially, these can be used to give direction by multiplying with numerical magnitudes.
A vector can be written in terms of unit vectors as
in which , , and are the vector components of and , , and are its scalar components.
Adding Vectors by Components
We can add vectors geometrically on a sketch or directly on a vector-capable calculator. A third way is to combine their components axis by axis.
To add vectors in component form, we use the rules
Here and are the vectors being added, and is the vector sum. After summing each of the separate components of the vector, it can be represented in unit-vector notation or magnitude-angle notation.
Product of a Scalar and a Vector
The product of a scalar and a vector is a new vector whose magnitude is and whose direction is the same as that of if is positive, and opposite that of if is negative. To divide by , multiply by .
The Scalar Product
The scalar (or dot) product of two vectors and is written and is the scalar quantity given by , in which is the angle between the directions of and . A scalar product is the product of the magnitude of one vector and the scalar component of the second vector along the direction of the first vector. In unit-vector notation,
which may be expanded according to the distributive law. Note that .
The Vector Product
The vector (or cross) product of two vectors and is written and is a vector whose magnitude is given by:
in which is the smaller of the angles between the directions of and . The direction of is perpendicular to the plane defined by and and is given by a right-hand rule. Note that . In unit-vector notation,
which we may expand with the distributive law.